I am a game designer, programmer, and teacher.

Starting in June 2019, I will be a Gameplay Engineering Intern at Sledgehammer Games, working on the 2020 CoD Game.

My biggest project at the moment is Voidheart, a deckbuilding tactical roguelite game. Partnering with Facebook's EdMod Team, another game I am working on is Clvrly, an educational VR game teaching high school-level math. Prevously, I developed Red or Blue, a 2D puzzle platformer with a unique color-switching mechanic, which was a finalist for showcase at Boston Festival of Indie Games 2018.

Outside of game development, my proudest accomplishment is leading a team in building a sophisticated mobile app for the Harvard Square Homeless Shelter.

In addition, I am passionate about teaching. This quarter, I am a Teaching Assistant for CS377G, Designing Serious Games. I am also the Lead Teacher for Game Design A & B at StreetCode Academy, a non-profit based in East Palo Alto. There, I teach ~40 students basic game design principals and help them create their own games using Roblox Studio and GameMaker Studio. (I'm always looking for volunteers to help with the class!)

Finally, I am an officer for the Stanford Game Developers, in charge of hosting events with company partners and organizing game jams for students. (Please reach out if you would like to with us!)

Beyond work, I spend a lot of my free time playing video games (my favorite game is Hollow Knight), reading (my favorite series is The Kingkiller Chronicle), and playing DnD.

Recent Work (additional school projects available upon request)

Voidheart

Voidheart (Coming soon)

I am working on a deckbuilding tactical roguelite game inspire by Slay the Spire and Into the Breach.

Link's Shading

Link's Shading (codebase)

I built a tech demo that attempts to recreate the graphics style of The Legend of Zelda: The Wind Waker using a toon shader, a Depth of Field Shader, and several water shaders in Unity. (trailer)

Screenshot of Red or Blue

Red or Blue (codebase)

I designed and built a 2D puzzle platformer in Unity where platforms, enemies and traps are either colored red or blue, and only one color is visible and can be interacted with at once.

Screenshot of HSHS app

Harvard Square Homeless Shelter App

I led a team of 12 in developing a mobile app using React Native and Firebase. It enables users to view and log interactions with guests, maintain a shared to-do list, and much more.

Bullet Heaven Gameplay

Bullet Heaven

I made a melee-based bullet-hell game in Unity where the player has to dash and dodge his way to victory. Contributing enemy and boss design + implementation.

Screenshot of Microsoft Avatar

Microsoft Avatar (Finished top 10 in the Millennials category at 2017 Microsoft Global Hackathon)

At Microsoft Research, I led a team of five in creating a style-transfer web app based on Deep Image Analogy technique. I planned the project and implemented the front-end using React.

Screenshot of GFW paper

In depth analysis of the Great Firewall of China

As a research project, I studied the censorship techniques of the GFW and potential countermeasures, using captured packets for experiment.

Screenshot of MyDea

MyDea (codebase)

I created an Android app that lets users share ideas for projects they are interested in, which other users can view, comment, vote on, and join. Used Node.js and PostgreSQL for backend.

Screenshot of Drizzle

Drizzle (Winner of Bose Prize at PolyHack 2016)

I made a web app using Python, Django, D3 JS Library, and the Bose SoundTouch API that enables users to mix and create customized ambient noise tracks with an innovative clock-like interface.

Get In Touch

  • Address

    566 Arguello Way, Apt 123A
    Stanford, CA 94305
    United States